Kobaltblitz / Cobalt Lightning / Éclair cobalt
Kobaltblitz / Cobalt Lightning / Éclair cobalt
Im completely making this up but isn't elemental damage boosting your AP skill damage significantly and DSD is doing the same but for skills that take up DSP?
Nope, doesn't have extra effects. Just more dmg and not affected by "normal" defense stats
1. For Laedis Hero mats to drop you need to run at the highest difficulty.
2. Dunar Temple in Korhala and Bloodstone Stronghold in Alentia are great sources for exp
3. Bizarre Crystals can be "crafted" by combining 200 Bizarre Essences, they can't drop from monsters. Glowing monsters can drop Essences, as well as Ruthless- and Chaos-Cores
4. Either send your Dragons out, collect provisions, level up a dragon to 21 and send him away or use incubation, since incubated Dragons can be sent away without adding additional dragon wares.
What I meant to say was not special in any way of acquiring it. Just a renamed Fabled Ancient from Dungeons in WIntertide.
Special from the perspective of someone is an entire different matter, since someone can see some piece of sh*t as special whilst the majority of others don't care. Totally legit. But different matter...
Nightingale is no special Dragon but the Dungeon Dragon from Wintertide. They renamed him along with several other Dragons a while back.
Well I am willing to spend $1 but why force me to spend more? What the point of the $1 option if it not buyable?
The problem here is you sitting in the US and not having the full payment options. (Also, since Gamigo is an European business and main currency is € you'd also have to consider possible exchange losses)
Example for the grey, not possible methods:
0,99$ income through your purchase
1,20$ fee for using that kind of transaction
= -0,21$ for the company
And as written before, every company wants to make a profit. Negative values are avoided if possible.
What's unfair with that? A companys sole purpose is to earn money, they won't gift you anything without them gaining something from it. They need money to keep the servers running, their personnel paid, ... Diamond Purchases are the only thing currently available which generates money for DP/SH. If they were to pay more than they earn on purchases, the whole game would be dead pretty soon.
Well, you got a point there. They were in the marketplace for a week or so. But why would anyone buy around 2500 Dragon eggs?
(and even if they were bought it has nothing to do with the rest of the video and would have cost much more...)
How do tons of eggs equal money spent on SH? I mean you played the game yourself and should know that you cannot purchase Dragon eggs in SH...
Also, almost nothing in this video requires the understanding of German. You'd only need this if you'd want to know what kind of Dragon eggs he has...
So what the point of this video? Why would you waist money on a savage hunt that has all dragons free to play?
It's not actually spent money if I understood it right, but Laedis wares in their theoretically worth if you'd purchase them for diamonds.
Also, again, try to use your brain before commenting. That'd be great...
Mad Dragon Roar - do you switch to gun toss the skill then switch back to bow all as one combo? I haven't messed around with switching much.
Yep, that's basically it. Overall, there are two versions of the skill, one can be aimed manually and sets of where you aimed it, the other is an automatic cast which dodges backwards and spawns the skill in front of you.
If you want everything within one combo, I'd suggest using the dodging one. Combo would be "Quickchange Gunblade --> Mad Dragon Roar --> Quickchange Bow" If you're fast enough, the skill will then unleash with the Bow-Stats, which will again do much more dmg than if it would have used the Gunblade stats.
Also, I wouldn't suggest to use a shield when switching since it sometimes messes up inventory space and can't be switched back to bow, when your pet collected something in the meantime...
I have been stacking up on Dragon Spell Damage
When it comes to elemental dmg, dsd is theoretically the right thing when playing with Lonnier. The ele-dmg boost from Dragon's Breath is just a nice to have extra, nothing must-have.
But if you want to have the highest possible dmg, Phy is your way to go. Every skill scales better with extra Physical Damage than with Dragon Spell Damage. Sometimes the differences are pretty small, between 1.02 scaling dsd and 1.05 scaling Phy, but Phy will always be better.
Also, Physical dmg can be buffed easier than dsd, since Hunting Stance, the Bow Mastery as well as Dragon Buffs mainly focus on Phy.
As far as I know it's gone since the migration.
I think the reason for it is, that Dragon's Prophet and Savage Hunt share one diamond balance and you aren't supposed to get Diamonds in DP and use them "for free" in SH
I don't have a guide, but I've been mainly playing ranger since the beginning of DP (and SH)...
What skills do you suggest for PvE high damage bow build?
1. Piercing Thunder + 1 point in Energy Sentence (version depending on what the focus of the skillset is, AoE or specific Target)
2. Dragon's Breath (decent dmg and ele dmg Buff)
3. Thorny Trap (for mob groups since dmg stacks with each enemy standing in it, version is personal preference)
4. Apocalypse Sphere + Dragon Gnaw (at target location)
5. Wings of Fury (Dragon Soul Version, since HP one is kinda useless)
6. Violent Sanction (kind of nice with knock-up AoE)
7. Mad Dragon Roar (Requires Gunblade-switch but Aggro-Crystal is pretty nice)
I'm also playing with Griffin Rake (without Scorpion Sting) but that's more a gap-closing tool than actual dmg
Everything above paired with different passive Buffs, depending on Build and Equipment.
First of all, they won't be changing the skills anytime in the future...
Second, your main AoE as Ranger against mob-groups are Thorny Trap, Lonnier God (whichever you want), Piercing Thunder+Energy Sentence and Dragons Breath (you just have to get used to weird hitboxes)
Technically you could use the sphere-combo, but you don't really need it so the skillpoints can be invested better.
Dragon Gnaw and Energy Sentence also have two different versions of the skill, so you can choose the one fitting your playstyle.
1. Dragon Gnaw - 3 erruptions below the target, slow but high dmg
2. Dragon Gnaw - 3 erruptions around the target, almost instantly but lower dmg
1. Energy Sentence - 3 Projectiles doing dmg to a single target
2. Energy Sentence - 2 Projectiles doing dmg to multiple targets
Bow Ranger has pretty low cooldowns, so many of the abilities can be connected and used more often in a single fight.
Gunblade has some more AoE skills, but I don't really like playing Gunblade, so I can't say anything about that.
Ranger does have some pretty important passive Skills and Buffs, some of them are always active and some have to be activated every 5 minutes. For example Hunting Stance improves your overall Phy-Dmg by 14,5% only downside is you have to recast it. The dexterity buff can be pretty useful too, only thing with this is that its effectiveness varies with your equipment (mostly used when you already have a full set of end-game equip)
It takes some time to get used to the recasting, but that's some pretty low effort for the effect...
That did not stop wow or other mmo adding stuff after 10 years.
Someone didn't use his brain again. There's a "little" difference between games like WoW and DP. Something between continued developement and almost dead for years...
The MMOs which are actually adding stuff are always the ones where the developer is still actively working on the game. In DPs case that's just not the case anymore, since Runewaker is working on mobile games now.
Apart from that, I think Ildruin has mentioned something going in this direction before, but I'm not sure.
If you have a plot on an island the method you described adds a sign at that plot, that it is now on sale again and another player can buy that specific plot.
That doesn't work when you have an apartement (when you've visited your house through a portal next to the apartement manager), since this can only be "given up" and not be sold to other players.
Why cant I ask a price of total cost? I should not have to do it since I am not the seller. It the seller job not mine.
Since he is offering different price-steps and only you know which of them you will need, it should be your task to calculate the cost.
And it's not even that hard.
He wrote you need 1.800 pieces total. Therefore you could have:
1. Need for all 1.800 components and therefore pay 70k each, which would be 1.800*70.000=126.000.000
2. If you already have a complete set for one part (600 components) and want to purchase the rest of 1.200, you'd need to pay 75k per piece, which would here be 1.200*75.000=90.000.000
3. If you're just missing maybe 200 components you'd have to pay the highest price at 80k per piece, therefore 200*80.000=16.000.000
Notice: Option 2 and 3 can be combined with "x*600*75.000 + y*80.000 = complete price"